Geek and Sundry’s AARPG

I’m certainly not the first person to have thought of this. Back in 2017, Geek & Sundry created AARPG, recording a session with Amy Vorpahl, Hector Navarro, Josh Flaum, and three retired players: Annie Coty, Bobby Reed, and Art. That episode showed something powerful. The idea of retirees playing role-playing games isn’t new, and when it happens, it feels joyful, natural, and completely right.

That video captured retirees playing Dungeons & Dragons as a fun, warm, and genuinely human experience. It wasn’t awkward or forced. It was people connecting, laughing, and telling a story together. It proved that this works.

ARRPG exists because of the questions that come next.

How do we make this repeatable?
How do we help real people in real communities experience this?
How do we support staff, facilitators, and families who want to make it happen?
How do we make it sustainable, not just a one-time moment?

Geek & Sundry showed that this is possible. ARRPG is working to make it practical.

We want to build the structure that supports a table like that: the schedules, the resources, the accessibility, and the confidence people need to start and keep going. We believe retirees belong in gaming spaces, not as a novelty, but as participants, facilitators, and leaders.

That episode showed us it could be done, and that it could be a lot of fun.
ARRPG exists to help people do it themselves.